On the other hand, the metaverse will be much more immersive than any video game, with stimuli from several senses and not just sight. However, the first antecedent of the metaverse is considered to be the video game Second Life , a virtual community launched in June 2003. In Second Life , users can interact through avatars and participate in all kinds of activities, buy and offer products and services, and create objects with a 3D creation tool.
Because of all these possibilities, the classification list of us mobile number database of Second Life as a “video game” is highly contested, although it would not be accurate to describe it as “virtual reality” or “social platform” either. It seems that the creators of Second Life were really ahead of their time and conceived the metaverse before anyone else.
Although technology is advancing by leaps and bounds (and it is said that Mark Zuckerberg has already invested a fortune in it ), we are still far from the metaverse becoming a reality as it is hoped: multisensory, multiplatform and interconnected.
Technological limitations
We've all seen some meme comparing the expectation of what the world would look like in the 21st century vs. reality: yes, to the disappointment of many science fiction writers, we don't have flying cars and our video calls don't look like Star Wars holograms .